The VEX Robotics Design System offers students an exciting platform for learning about areas rich with career opportunities spanning science, technology, engineering and math (STEM). These are just a few of the many fields students can explore by creating with VEX Robotics technology. Beyond science and engineering principles, a VEX Robotics project encourages teamwork, leadership and problem solving among groups. It also allows educators to easily customize projects to meet the level of students' abilities. The affordable VEX platform is expanding rapidly and is now found in middle schools, high schools and university labs around the globe. Robotics hobbyists also appreciate the advanced capabilities of the VEX System.
VEX Round Up is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance by scoring tubes upon goalposts, owning goalposts and by low hanging or high hanging from the ladder. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.
There are a total of forty (40) – twenty (20) red and twenty (20) blue – tubes available as scoring objects in the game. Thirty-six (36) of the tubes will start at designated locations on the field; while two (2) will be available to each alliance prior to the match.
Each robot (smaller than 18”x18”x18” to start) begins a match on one of their colored alliance tiles. There are nine goalposts, five of which are attached to movable weighted bases, which teams can score tubes on. Alliances earn extra points for owning a goalpost by scoring more tubes on the goalpost than their opponents. At the center of the field is a 36” high structure known as the ladder that teams can climb or hang off of for additional points. Robots earn different point values for being at least 6” (low hanging) or 18” (high hanging) off the ground.
VEX Round Up Action VEX Round Up Points
Each Tube Scored 2 point Each Goalpost Owned 5 points Each Robot Low Hanging 10 points Each Robot High Hanging 20 points Autonomous Period Bonus 10 points
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VEX Clean Sweep is played on a 12'x12' square field configured as seen above. Two alliances - one "red" and one "blue" - composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent's alliance by moving as many balls as possible onto their side of the field and by "locking up" small balls in the triangular goals.
A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.
There are a total of fifty (50) small balls, twenty-one (21) medium balls and two (2) large balls available as scoring objects in the game.
The field is divided down the center by an 11.5" tall lexan wall. This wall separates the two alliances of two robots onto opposite sides of the field. Each robot (no larger than 18"x18"x18" to start) begins a match on their side of the field touching the wall furthest from the center wall. There are four 18" high triangular goals attached to the wall which robots can place small balls into. There are two slots in the wall which robots can pass small balls through.
At the start of the match small & medium balls are positioned on the center wall, and around the field. Each alliance will have one large ball which must be introduced to the match with less than thirty seconds remaining.
Elevation is played on a 12'x12' square field. Two alliances - one "red" and one "blue" - composed of two teams each, compete in each match which consists of a twenty-second autonomous period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance by placing cubes into goals, and by "owning" goals by having the highest cube in a given goal. Points can also be earned by "parking" on the platform or by "controlling" the bonus cube.
A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.
There are a total of fifty-eight (58) 3" cubes available as scoring objects in the game. Thirty (30) of these cubes will be found on the field, twenty (20) in autoloaders located at the edges of the field, while four (4) will be available to each alliance prior to the match. There is one large 10.5" bonus cube, which starts the match on top of the platform.
Each robot (no larger than 18"x18"x18" to start) begins a match touching one of the colored alliance station tiles for their alliance. There are eight (8) triangular shaped goals ranging in height from 3" to 21" off the ground. In addition there is one low goal located in a corner of the field. At the center of the field is a 28" square platform. It features a 30° ramp, and an 18" surface.
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